The Poseidon Adventure game

The Poseidon Adventure game, 2006

Based on 2006 film release of the the 1972 classic, the game developers wanted to mimic the film's gritty, harrowing atmosphere of being inside a sinking cruise liner. Using a variety of custom sound cues and evocative minor chords I generated the background loop that offers the realistic and immersive, yet unobtrusive aural backdrop required for the player's escape from the sinking ship.